![farming simulator 17 peterbilt farming simulator 17 peterbilt](http://www.farmingmods2015.com/wp-content/uploads/2019/11/peterbilt-389-pole-truck-v1-0-mod-1-1038x576.jpg)
Otherwise, the machine will degrade by a tiny fraction, corresponding to the time it spent moving relative to the Wear Duration.ĭegradation per "tick" = Wear Duration / Time Spent Moving * 100%įor example, if a machine in perfect condition has a Wear Duration of 8 hours, and it has been moving for 2 hours, it will degrade by exactly 2/8*100% = 25%. If the machine is not moving nor working, no degradation occurs.
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All machines degrade at least 5 times faster than the base rate while doing actual fieldwork.Īllowing your machines to degrade results in slower, weaker vehicles and tools. Vehicles and non-fieldwork Implements degrade twice as fast when driving on a field. Idle machines do not degrade at all, no matter how long they remain untouched. Machines can be repaired at any time from the Garage menu, but cost much less to repair at the Store or Workshop.Īll machines in the vanilla version of FS19 suffer damage at a rate of 100% damage per 16 hours (about 0.00173% per second), but only while moving or working.
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Repairing a machine back to perfect condition costs a fraction of the machine's original purchase cost (up to 1%), depending on how damaged the machine is. Vehicles lose Horsepower as their condition degrades, whereas Implements lose Maximum Work Speed. Farming Simulator 19 replaces the daily maintenance cost for Vehicles and Implements (which was used in Farming Simulator 17) with a new, voluntary Repair Cost.Īll Vehicles and Implements in the game suffer damage slowly over time, losing their effectiveness.